north blood kelp entrance: - 1 ghost leviathan near the entrance - 1 ghost leviathan inside the cave blood kelp trench entrance (SAFEST): - no leviathans - cyclops might not fit (haven't tested it myself) grand reef entrance: - 1/2 ghost leviathans in the region mountains entrance: - 7 reaper leviathans in the region The Deep Sparse Reef is a cave system that can be found in the Sparse Reef biome. From there, simply follow the large tunnel to the northeast. Every entrance has a Ghost Leviathan that you have to go past to get to the inner parts of the Lost River. ) Made a quick clip showing this Lost River entrance that I usually use, if it's of any help to you. Southern Blood Kelp Zone entrance Oct 12, 2017 · Hi, pretty sure lost river doesn't extend that far east : it's almost entirely in the negative x values first entrance I found is in the northern blood kelp zone, around -700, -500, 1100 There's a new entrance near the mountains and bulb zone areas. 2. I have the De-extinction mod downloaded, and one of the new fish in that mod is very aggressive, and very spooky, and they're pretty prevalent in the Blood Kelp zones, so they were all hounding me in my Prawnsuit while a Warper was shooting his lil warp balls at me and I was just panicking and running like mad, kept dropping down From the western Grassy Plateaus, the Blood Kelp Trench is on the SW corner of it. O. The north blood kelp has a fee leviathans very close, the trench is by far the safest, just don’t stay in one spot for too long or warpers/squids will say hi I’m having trouble finding the lost river, I tried the blood kelp trench as it was nearest my base and found that with the cyclops I struggled to make it through and even with instructions online the area I popped through was no where near where I needed to end up. The other entrance (northern bloodkelp zone) is so narrow that it's almost impossible I always go through the blood kelp trench(Not the main Blood Kelp Biome) Just keep heading down. It is much safer then the northern blood kelp zone and dunes which for me are real stressors as leviathans galore. Make sure you have the grappling arm and the drill. This Cache is unique in that it requires the Orange Tablet found in the Deep Grand Reef Degasi Base to unlock. Inside the Alien Cache, three containers with bone samples and three containers with local Fauna samples can be found Considering all of the entrances, the safest way through the Lost River without encountering any leviathans is through the entrance in the Blood Kelp Trench. I just need to find the entrance. After your full explore of the whole cave, you will find the Northeast exit, the best Entrance with easy acces to Lost river, Lava biome and Cove Tree. Crab Squids and Amp Eels don’t really hurt the Cyclopes at all, and you just need practice driving a bit and seeing where the ideal drop location is to not bounce off all the walls. My personal preference is to go through the Bulb Zone / Mountains entrance, and I like it because: The corridor leads almost directly to all the most relevant parts of the Lost River. Best Lost River Entrance Closed • total votes Bulb Zone/Mountains . theres a ghost somewhere relatively near the entrance, but if you dont go too far out into the biome it wont even spawn. if you follow Aug 31, 2020 · I could use some advice. Aug 31, 2020 · I could use some advice. Sep 2, 2022 · There are TWO Blood Kelp Trench LR entrances. Blood Kelp Trench entrance (actually 2 entrances that split) in the southwest, below the Dunes 4. If you head to the main blood kelp zone (not the Ravine one) then you find the lost river entrance there, it takes you to a great little room full of shallow pools of acid with lots of resources. Blood Kelp Lost River Entrance. Voting closed Go directly west from the centre of the map, across the Grassy Plateaus then down the ramp(s) out onto the Dunes, carry on and you'll find the Blood Kelp Trench. Northern Blood kelp for cyclops because it has a huge opening to fit the cyclops. i plan to upgrade my depth modules while down there for both Prawn and Cyclops so i can venture further down. 926. (there is one in the Bones Field but he hangs out by the Grand Reef entrance; the whole area between Trench and Junction is yours for taking). The blood kelp trench too, but need grapple. Shop: https://shop. This is actually my new favorite LR entrance and it is nestled at the south of the mountains and the north of the crag field. Jan 15, 2021 · 3. spreadsh Oh and if you're going to the lost river you'll want a prawn suit. The passage to the Lost River is a little tight for the cyclops, but very managable. Every subnautica lost river entrance Location in the game! This subnautica lost river guide will help you find ALL Lost River entrances in the game and decid Apr 15, 2018 · 3) The smaller blood kelp area (or canyon full of blood kelp south of the dunes if that helps) had a shaft that goes almost strait down to it). Blood kelp trench is my favorite. The Blood Kelp entrance is relatively easy to navigate, but again is narrow. It’s actually the one I happened to have used on my first play thru of the game. If you keep heading down it eventually leads to a safe entrance to the lost river. The blood kelp trench entrance The Deep Grand Reef has Crabsquids, the (Northern) Blood Kelp Zone has Reapers (Zissou and Shephard) near-ish, an Adult Ghost (Jules) on top and a Juvenile Ghost (Nemo) once inside Lost River. Perhaps there's some narrow part again, but I couldn't find anything. This and the last one are also the most direct routes to the place the OP mentioned. Bulb zone/mountain is the only way to go on a speedrun, but otherwise it's Blood Kelp Trench all the way. The Bloodroot in the caves were originally designed for the Kelp Forest Caves but were remodeled for the Blood Kelp Caves later. Want to know how to get to this area but don't know how? Then this guide is for you! Safe and easy!SHAREfactory™https://store. Dec 22, 2022 · Quick demo of what I think is the safest route from the shallows to the tree cove in lost river. I usually chose. To reach it, you should head to the beacon for Lifepod 13, which you should have at this point if you aim to venture into the Lost River. The trench lacks the squids, and there's way less warpers. To use with the Cyclops. As long as you go Ahead Slow in those areas, and don't get caught on the trees, you're good. So I decided I needed to go deeper and progress into the LR. Jan 21, 2021 · The Blood Kelp Trench entrance (actually two entrances) is right under the wreck, so it's fairly easy to find. From there, follow a slight northeast bearing until you reach the edge where the Mushroom Forest and Blood Kelp Zone meet. SW from the shallows, across the kelp and the grassy plain. It could be a pain in the ass I'd say, going through the Blood Kelp TRENCH entrance to the Lost River, just blow past Casper, then build a small (or large) base at teh Tree, then past the Tree and down. The one I used I think was the northernmost blood kelp zone, north of the mushroom forest that has lifepod 13, just enter the canyon there and drop, should be an entrance nearby, with 1 crabsquid outside. While there IS an entrance via that canyon (and might be the easiest to get to) turns out I was thinking of the wrong blood kelp zone. The thing is it's kind of a pain in the ass to get to. 1 ath teh bottom of the blood-Kelp-trench, a very deep gulch to the south-west of Lifepod 5. You can also hit that southern tip of the Dunes on the west end of the western Grassy Plateaus and just turn and head south. One reason why I built a scanner room is to find Nickel easier, but even with 3 scanner room range upgrades, it still doesn’t track any. Which entrance for the lost river is best for the prawn suit. The Bulb Zone's is huge and beautiful and offers the intrepid adventurer access to the Lost River and direct access to the ILZ. Ah, I haven't been to the northern blood kelp area except for once for a erm dunno how to say it without spoilers, but a beacon pops up there. The south west blood kelp entrance has lots of crab squids, but the Leviathan through there is generally easily avoided as well. Also, no ghost leviathans. Getting through the needle's eye in the Sparse Reef is possible, but not easy, just follow the cracks on the surface until you can go straight down, or go through the wider entrance on the other end near the Dunes. The Deep Sparse Reef features numerous deep trenches and intertwining cave systems, which are populated by large groups of Shuttlebugs, Eye Stalks, and Tiger Plants. Keep in mind the Cyclops will not fit down into this trench. I’ll go blood kelp first so I can use Lifepod 2 as a guide and have a lot of safe space inside the entranceway to park my cyclops while I kill the ghost leviathan. It'll lead you through the Bone Fields, but so long as you keep far away from the giant skeleton the Ghost that roams there probably won't notice you (and might not even spawn in). It's kind of a tight squeeze at times, but I only have to go down once, since I just take my sub down there and leave it permanently. playstation. Jamasin Plays. This biome is devoid of most life. Alternatively you can follow it on the surface and once you reach this Simple. The easiest one imo is the blood There’s nothing particularly special you need to have for the lost river aside from at least the depth module MK3 for seamoth, MK1 for cyclops, or just a prawn suit, and I’d say the Arguably safest entrance is the blood kelp trench over by keens Lifepod, I was about to get to a lost river entrance there and I was scanning the area with my sonar, because I once encountered a crabsquid right by the trench and was more cautious ever since. I don’t think it’s worth building a habitat in the Blood Kelp trench itself. LOL. Another way to find it: Go along west in the top of the Trench til you pass over the big stone bridge. How to move through the trench in your Cyclops It's easier to get into the Blood Kelp Trench from above, near the wreck that's inside the trench. There’s also a Ghost Leviathan in the corridor. Very hard to navigate. (Disease Research Facility, Tree Cove, and an entrance to the Inactive Lava Zone. As for the prawn, I went through the Blood Kelp Trench. Anyhow, it was spooky, and too near the dunes for my liking. This entrance is considered suitable for the Cyclops to go through. No ghost leviathans. This indicates that you are already at the entrance to the Lost River. The Northern Blood Kelp Zone also harbors a Sanctuary Cache, which is located in the deeper areas of the biome. What should I bring to explore the lost river, and recommendations to survive in it. Follow the Blood Kelp Trench and go as deep as you can. One in the first Blood Kelp Zone; at the end of the canyon at the absolute deepest part of it, ~600m depth. ) The entrance is easy to find. You can find a few other entrances in the Deep Grand Reef, but I'm not sure where they are. One of the entrances (Bloodkelp trench) is so dark that It's like driving with my eyes closed. There are two blood kelp zones: One is a narrow trench that's not far from the lifepod. The southern blood kelp borders 5 different resource heavy biomes, it is also much closer to several late game biomes, and you have access to the resource packed and safe southern dunes which has very few reapers nearby. Apr 15, 2021 · while the grand reef is the supposed to be entrance if you follow the story breadcrumbs. There's a big one on the border of the Bulb Zone and Mountains that's easy to get through with the Cyclops. Opening to the Lost River Corridor (1) from the Blood Kelp Trench-1137 -613 -446 Opening to the Lost River Ghost Canyon (1) from the Blood Kelp Trench-705 -565 1090 Opening to the Lost River Ghost Forest (1) from the Northern Blood Kelp Zone: 1166 -410 889 Opening to the Lost River Mountains Corridor (1) between the Bulb Zone and Mountains-1280 I'll build another one in the lost river near the blood kelp trench entrance, and another in the pit of the inactive lava zone near the entrance for the active lava zone. Being the idiot that I am, I wasn't careful enough with my noise and I ended up being attacked by Larry's ghostly cousin. Those are my order of entrances with cyclops Whole Lost River has them. Enter the Lost River from the Blood Kelp Trench entrance, then hug left until you find the big tree with a blue lake rather than green, and passive blue rays swimming around. A Reaper, Bonesharks, Amp-Eels, and a Ghost are all awful Sep 2, 2022 · The Lost River Corridor is the shorter, tighter connector on the far western side of the LR, between the far end entrance of the Blood Kelp Trench* and the Bone Fields. I took my cyclops down into the lost river through the blood kelp trench entrance (near the floating islands). There is also a ghost leviathan in the tunnel behind the DRF. all are passable for cyclops though i find the large northern blood kelp zone to have the largest entrance. The latter just seems way too much of a tight squeeze to get the cyclops to the lost river, however the northern blood kelp trench seems a good option as there is plenty of space, however there's personally, the one i always use is the northern blood kelp entrance. Nov 20, 2018 · I used both the Koosh Bulb Zone and the N. Grapple will help a lot. After a while, I encountered my first ghost leviathan patrolling the area. The other entrance (northern bloodkelp zone) is so narrow that it's almost impossible I personally went through via the entrance next to Lifepod 12. 4) The notheren blood kelp area (the really big one) has a way down just west of the lifepod you can find up there. tv/jamasinplaysMy P. It is located to the southwest of Lifepod 5. The other one is a lot bigger. The top of the mound is considerably sandy and sparse in life You will find the crater entrance there. This entrance also has the benefit of bypassing the Ghost Leviathan that lives down there. [1] The Lifepod 2 entrance is about the easiest to find, but I really hate using it. i actually enter the lost river through an opposite entrance located on the edge of the mountain biome, and the koosh zone. I personally use the deep grand reef. Edit2: I made it to the Lost River through the blood kelp and I got my nickel bring my cyclops part of the way then using the prawn suit. Then there's one in the Dunes and one in the Blood Kelp Zone. I'll take my chances with the two wimpy zap worms, thank you very much. The Lost River has multiple entrances, with the one near the Mountains possibly being the largest entrance. What you DON'T wanna do, is take it into the lava zone. Just keep going down and you will find your way into the lost river with relative ease. com/#!/en-gb/tid=CU You can get out through the deep grand reef entrance near that big skeleton or the entrance behind the disease research facility. Subnautica and Subnautica: Below Zero are open world underwater exploration and construction games… I accidentally found the blood kelp trench when leaving the dunes with my cyclops, and then accidentally dropped my prawn at the lost river entrance. Which entrance is the best entrance? Multiple, the one I use is near lifepod 19, if you explore that area you'll make it to the blood kelp zone, explore that and you'll find a big drop, go down there and turn right and you'll enter the lost river Apr 5, 2021 · K so go to either life pod 17 or lifepod 12 and you'll fnd the entrance thereif ur going via life pod 12 just go to the area where theres a big rock and go along the left side, go until u find a cave this spot is easy for cyclops and stuff to get throught and as an added bonus is close to the inactive lava zone entrance which u access throught going into the lost river and jumping down the Bulb entrance is ok, but I hate that area, and there's a less avoidable Leviathan in there. The Cyclops is too big to navigate it comfortably (you can squeeze your Cyclops down there but it's much too big to be a means of exploration) and the seamoth cant go deep enough even at the highest depth upgrade. Blood Kelp zone . I chose the entrance in the blood kelp near the northwest mushroom forest after thinking… The Northern Blood Kelp Zone also harbors a Sanctuary Cache, which is located in the deeper areas of the biome. (Spoilers) If you go into the jellyshroom caves and try to find all the pdas, it marks the grand reef degasi base which is right next to the entrance The Easiest And Safest Way To Get Into The Lost River In Subnautica - Lost River Safe Entrance - HDSubnautica begins with the crash of the Aurora on Planet 4 There's just a couple crab squids and warpers . The Deep Sparse Reef is southwest of Lifepod 5 As of right now, I’ve been wondering the Lost River constantly. 41K views 2 years ago #subnautica #Unknown #subnauticabelowzero. At max two ampeels and two warpers, compared to the hundreds of ampeels at the bulb zone entrance, 10 or so crabsquids and 20 or so warpers at the deep reef entrance, and the crabsquids, ampeels, and ADULT GHOST at the north blood Kelp Trench entrance. Located north of lifepod 5, the blood kelp zone features a much larger and more visible opening than the blood kelp trench. Aside from those, I'll build small temp bases (just a bioreactor and a scanner room) around the map whenever I need to go collect resources in a biome to increase efficiency. A large corridor leading to the Lost River is located in the Northern Blood Kelp Zone. Deep within the area is an entrance to the Blood Kelp Trench. The Blood Kelp Zone entrance is relatively safe and easy to reach. Blood kelp trench entrance was the easiest to find for me because it’s so narrow! You can also head north past life pod 12 (the one in the bulb zone by all the thermal vents) and there’s a big slope that sorta funnels down into the lost river. The one in the video is far the nicer and simpler. I go in through the Blood Kelp Trench personally. 32K subscribers. There's a large mountain with a cave at its base that you can go into, which leads straight to the Bonefield, ~400m depth. May 19, 2021 · Method Number 1 involves entering the Lost River through the Blood Kelp Trench. Subscribed. In the Seamoth I use the one by the Degasi Base. The NW corner you refer to is the Blood Kelp Zone entrance, and yes, the ghostie there in the Ghost Forest near the entrance generally spawns relatively off to the side, but it's still worth noting that it's there. The entrance I've found the best has been the blood kelp trench in the west, but I will admit that one is difficult to navigate a cyclops into. the lower red point (150-200 m depth). its not that hard, but i like to plan ahead I have a problem of finding the entrance to the Lost river or whats it called i still need to go deeper im ready and my weapons are loaded. Subnautica Survival let's play walkthrough playthrough gameplay scavenge, craft, survive// Part 39, BLOOD KELP SEABASE LOST RIVER ENTRANCE Subscribe to see 👋-Follow me on my not so Social Media-👋Twitter - https://twitter. I saved, so when I get the tits to actually face off against the leviathan I’ll go back in. its roughly north-northwest from the shallows. It has thermal points (easy, unlimited energy) and there is lots of stuff to pick up close. I have a base right there between the Deep Grand Reef and the Lost River entrance and there are usually two or three Crabsquids there waiting for me whenever I take the Seamoth back out of the cavern area. Its mostly just one trench, and it was just filled with warpers and these little crabs. Blood Kelp Zone. RELATED: Rarest Creatures In Subnautica Resources May 9, 2021 · The entrance to the Lost River Corridor is in the Blood Kelp Trench. Well in the dark and with a long long wall that doesn't narrow it down. re I tend to use either northern blood kelp entrance , or the southern entrance just under the island. However, I think I missed the entrance to the rest of the lost river zone, and ended up right by the ghost leviathan. I usually just place a growbed full of creepvine seeds on top of the wreck and another on the sand above for navigation. So blood kelp north west, blood kelp south west, glowing bulb, grand reef. Hi! I am an up and coming gamer with a passion for sharing my knowledge and tips for some of the best video games around! Look for instructional videos of South, and follow the wall on your right (when facing south in the "corridor" outside the entrance to the Disease Research Facility), past the room with the giant skull (and Casper)to the West then up and out into the Blood Kelp Trench. So after crafting and surviving, postponing this trip simply out of fear (mostly of warpers), I have finally decided to search for the lost river through the entrance in the blood kelp trench, which I have to find, in order to get to alien disease research platform and progress the story, is there any advice or word of warning any of you more experienced survivors can provide to a young and I'm currently aware of 2 entrances into the lost river, the Northen Blood Kelp Trench and the Southwest-West Blood Kelp trench in the grassy plateaus. I usually scope the area with the seamoth and mark areas the cyclops can fit through with beacons so I can easily find them again later. Dive straight down that and bingo! Lost River. Then follow the path to the lost river. D Store:https://www. one through each blood kelp zone, one through the deep grand reef, and the one you're at. Grand reef is a bit hard to squeeze a cyclops through and not to mention crab squids, but I still use it for Seamoth or Prawn suit just because that area is so cool. . It's about the safest, with at worst 1-2 crabsquids just inside, and maybe an ampeel just outside, and then it's a straight shot to Tree cove with basically no baddies of significance in between (river prowlers don't count - they're Feb 7, 2018 · The Blood Kelp entrance is the one I'm most familiar with. Sonar helps a lot. It Is one of the ways you can use to get to a biome that is required. com/JamasinPlaysTwitch - https://www. Check our Subnautica Map out now for more information! 150 - 675 meters (Trench) 200 It's not, sort of. Easy to avoid the juvenile ghostie that hangs around the trip to the cove. I think one of the best entrances might be , from lifepod 4 , you go North East through the bulb zone , the you try to find a hole that goes deeper , its near the mountains anyway , and you you want some easier , might get to the part of the mountain island the closest to aurora and go East , to the same bulb zone , and find the cave The Blood Kelp Zone or the Bulb Zone are the only two areas where you can fit your Cyclops into the Lost River. The Laboratory Cache is found in the Ghost Canyon of the Lost River. I normally don't take my Cyclops all the way in there since it's a tight fit, but it can be done. Then keep going forward, past the tree. Because the DGR entrance and the Blood Kelp Trench entrance will both bring you to a ghostie in the Bone Fields. Also, I want to say there are four total entrances. Nov 20, 2022 · The first entrance to the Lost River, and my personal favorite, is found in the northern Blood Kelp Zone. Although I’m curious what other entrances people use and why they prefer it. 1 in the Northern Blood-kelp (to the west of the mountain-Island, where the underwater Islands are) 1 in the grand reef where the third Degasi-Base is 1 in somewhere in the area with the big, blue glowing Sphere The northern blood kelp entrance is my fave. I went to the lost river entrance by lifepod 2, as I didn’t want to go near reaper territory. Jun 27, 2020 · Usually, I’ll go through the entrance in the Southern Blood Kelp Zone, because I always happen to build a base near it. I'm trying to find the biggest entrance into the Lost River. It's a bit of a tight squeeze, but I placed a beacon both at the top and the bottom, so I just have to park and hold the descend button. Then I see some green glow in the distance, scan it and see a red outline of a ghost leviathan juvenile just roaming around there. It is a headache to navigate through because of the tight cave entrance and the room full of branches and the ghost leviathan. the blood kelp trench is safer on the outside and inside, but is a tighter squeeze The Blood Kelp itself is not story required. There is another ghost near the entrance, but if you stick to the left, you will avoid it too. The best way to find it is by going to the border between the grassy plateaus and dunes and searching for a crack in the sea floor. Blood Kelp Trench Entrance only has a Juvenile Ghost (Casper) once well inside, the Trench itself is safe, it's a good Jan 10, 2017 · The one underneath the Deep Grand Reef is less dangerous (no Reapers) and beautiful to look at, but a bit more difficult to navigate. Blood kelp trench is easy to fit into the branch forest, but fitting it down the vertical shaft to lost river is almost impossible. No wreck until it gets wider. Deep Grand Reef has a lot of crabsquids and a leviathan inside the Lost River that blocks where you need to go. Question - SN i need to get kyanite for the mkll upgrade and crystiline sulfur for the jump jet upgrade but i do not have the cyclops yet, does anyone know what entrance is best to enter with only the prawn (i have the grapple and drill arm) The best entrance (based in hints given by the game) is using the end of the Degasi Storyline or the one near the broken Lifepod. Just beyond the bridge, a little further down, is the Blood Kelp Trench wreck. We would like to show you a description here but the site won’t allow us. There's 2 entrances to Lost river from that trench, the one nearest the wreck is guarded by crab-squids while the one further South-East of there is gaurded by the Ghost Leviathan you mentioned. The Blood Kelp Trench has an entrance on either side. These entrances to the Lost River can be found in the Northern Blood Kelp Zone, the Deep Grand Reef, the border between the Mountains and the Bulb Zone, and the Blood Kelp Trench. Edit: I forgot, what is the best way to enter the lost river. There's also an entrance in the depths of the 'Blood Kelp Trench', which is southwest and borders a red grass biome. With a maxed out depth module it can reach all of the relevant parts of the Lo The Blood Kelp Caves are the cave systems of the Blood Kelp Zones. Scary looking biome but there's very few hostile creatures. It's a very scary place, but not thay dangerous. I always go in through the north one, Blood Kelp 2. The Northern Bloodkelp entrance by Pod 2 is big and dead bloody easy to get through. Jan 28, 2022 · Like the Blood Kelp Trench, the Northern Blood Kelp Zone has an entrance to the Lost River, this time at the coordinates -705 -565 -1090. If you don't want to deal with warpers, crabsquids or ghost leviathans, go to the Blood kelp trench instead of the big zone. Bulb Zone entrance, on the border of the Bulb Zone and Mountain region If you want to take a Cyclops into the Lost River, the northern Blood Kelp entrance is probably the best due to being fairly spacious and easiest to navigate. Entrance in north blood kelp is easiest to use for cyclops, I find the trench the safest, and the deep reef one near impossible to find and rather dangerous. Going down, it's easy not to notice you're going through the trench, but coming back up, I know I tend to just rise off the Blood Kelp trench without going back through the Sparse Sep 3, 2020 · Not really a base, but more of a simple outpost just for the purpose of having a scanner room down there. Very safe, smooth sailing to get to the opening, pretty smooth (and short) trip through the river to the cove tree. Please no major spoilers. Once you get there, head northeast until you reach a steep trench where the Mushroom Forest meets the Blood Kelp Zone. There's one entrance near the southern border of the 'Northwest Blood Kelp Biome'. The other entrance is a slog. Both are in the Bloodkelp zones. This entrance is both easy and safe to reach, with neither small predators nor Leviathans to worry about. The hole on the edge of the Bulb Zone is large and easy to navigate, and has an optional access to the region below the Lost River. The Sea Treader's Path biome is largely made up of a massive hill with an expansive tunnel running through it. I usually follow the south end of the mountains biome (to avoid reapers) and then you just flow into the crag a little bit and you'll find the giant cave/trench that leads to the lost river. The Cyclops is able to enter the Lost River through all four entrances, and can traverse the whole way into the Inactive Lava Zone . There's an entrance near the end of the NW arm of the Blood Kelp Trench (SW of the grassy plateau, near sea treaders path) at about 600m. Very good question for why, and I have no answer. I found the BK trench entrance by total accident last night. Feb 8, 2018 · There are 4 Entrances to the lost river. There are two entrances to Lost River from the Blood Kelp trench. I prefer the northern Blood Kelp area, west of the Mountain Island (QEP precursor base. from there, once you find the entrance, you just need to hug the left wall to avoid the ghost in the lost river. There's a crevice in the thin crack lost river, a bulge into the cliff face, has nothing in it but C R A B, my favorite spot to park. Once I’ve killed all 3, I’ll start using the bulb zone entrance and drop a beacon out there. The seamoth can only go down 500m. There is a suitable pathway through to the losr river, as you navigate past the forgotten habitat. The only thing to be weary of are the juvenile ghost leviathans - one in the blood kelp (far away from the entrance, however) and one in the lost That wreck you describe sounds like the one in the blood kelp trench (South-West of lifepod 17). Blood kelp trench for Seamoth and Prawn suit because its the safest way. Just the Blood Kelp area and eventually the Lost I like the blood keep trench. The Deep Grand Reef and Blood Kelp Trench only allow for the Seamoth and Prawn suit to fit through their entrances effectively. The other three are in the north Blood Kelp biome, Deep Grand Reef, and just above the Bulb Zone. (The Blood Kelp Trench actually has 2 major entrances into the LR. The only problem is that you might need to turn off the engine a few times while attempting to enter it because there are multiple hostile fauna nearby. I find the easiest way is to go to the blood kelp trench and just follow the bottom of the trench in each direction until you find a hole/cave entrance that the cyclops would fit into. Stick to the left side of the trees and keep an eye on the juvenile as you go through. For the Blood Kelp Trench, it's the ghost in the Bone Fields, the same one you have to go past if you take the Deep Grand Reef entrance Blood kelp trench should be safe if you’re going with a cyclops, but personally I go through the grand reef entrance. To find it, head to the beacon for Lifepod 13, which will lead you to the Mushroom Forest biome. The Blood Kelp Trench entrance (about 600m deep, at the NW tip of the blood kelp trench, southwest of the grassy plateau) isn't as easy to find as the one by Lifepod 2, but it's definitely safer. It is the unique sub-biome locale for Brine Lily and Pyrocoral. It is the migration path of the Sea Treader Leviathan. All entrances are approximately the same in terms of danger, because all of them will lead to at least one ghostie. Use Blood Kelp Trench entrance instead of Northern Kelp and you'll be all the way to Cove Tree and the research facility without encountering a single leviathan. The second is in the second Blood Kelp Zone, right in the middle of it. No actually the Blood Kelp Trench entrance enters into the Ghost Forest which has nothing but a few skulls, trees and a Ghost Leviathan. I have a base north of the Blood Kelp trench so I usually go in through a there, but occasionally I have gone through the Bulb (Koosh) one and built a base inside of it. Head West from your lifepod until you reach the Grass Plateau, bordering the Dunes. my issue is that aside from the single path from Blood Kelp Trench straight to the Cove Tree and back is the extent of my exploration of the lost river. There is a ghost leviathan, but if you go low and directly to the pod, you will not encounter it. Through this route you can reach all story related areas without going near those ghost leviathans. twitch. Setting up a scanner even to make it easier to find resources. even better is fast access to both of the lava zones too, all through this singular access point. So far I've found 2 entrances to the Lost River. Here you can harvest Shale Outcrop. Honestly i find the trench to be sort of relaxing as not dangerous creatures and plenty of loot and a nice lost river entrance. There's 1 in the northwestern blood kelp forest, 1 on the border of the mountains and bulb zone in the north east, 1 in the blood kelp Trench in the south south-west, and one that is in the cave in the grand reef next to the Degasi hideout that's 500m deep. I just ran through a southern blood kelp area. Unlike the northern blood kelp it has no crabsquids, no leviathans, so automatically my favorite. I usually use the entrance behind the degasi base in the grand reef. lots of titanium in crags field too. It can certainly be done, but it's a tight squeeze in some spots for sure. But this entrance is the reward for the exploration. Takes a bit of finesse to navigate the Cyclops down there but I was able to do it first try with little pain. however this entrance also makes you drive right past a ghost leviathan. 710K subscribers in the subnautica community. Blood Kelp Trench is the safest route down. The downside is that it goes near the Mountains and the Crash site, so be wary of Reapers. Blood Kelp Trench . Go down into the trench and follow its path until you reach a cave-like opening marked by green brine on the seabed. The worst thing there is like one ampeel and sometimes a crabsquid just inside. The Blood Kelp Trench is a small biome located in-between the Deep Sparse Reef, the Southwest Grassy Plateau, and the Southern part of the Dunes. The entrance itself is at about -1350, -300. I would suggest using your Seamoth and treating this as a scouting trip. Seems a lot of the late game materials are found there, so I figured it would be a good place for a small outpost. The Blood Kelp Trench is the best entrance, since there are only 2 squids and no leviathans EDIT: also wich Blood Kelp Zone are you talking about? There are 2 of those and only one is kinda safe Lost river Best entrance via Northern Blood Kelp | Subnautica Guide. The only major dangers of going through this area are the somewhat tight spaces (bumping/crashing can damage your Cyclops) and the warpers/ampeels. Once in the crater, go North to get into the Blood Kelp zone and you will be at the Lost River entrance if you go back West. Using the cameras it was pretty easy to enter, it even allows you a chance to go into the lava zone. As for which Leviathan is the easiest to sneak past, they both seemed the same with the Cyclops. Crabsquids everywhere, Ghost leviathan patrolling above, and another ghost leviathan to get past once you get inside. So the game actually has 4 entrances to the lost river. Second safest entrance to the Lost River is through the Blood Kelp trench at around -1100, -300. this area has a large opening, that leads into the lost river corridor. Besides Casper, and the difficulty of that narrow entrance there are 0 threats, and Casper can be pretty much ignored. Reply reply More replies More replies More replies Th3Ll4maR3ddit0r there's four entrances. You’ll see the telltale yellow river, that’s it. There are 4 entrances into the Lost River: one in the Deep Grand Reef, one in the Blood Kelp Trench, one in the Northern Blood Kelp, and one right along the border between the Bulb Zone and the Mountains. It isn't the easiest but I have the location memorized, so that's why I head there. Depends if it's a casual playthrough or a speedrun. My favorite route is go to north blood kelp zone directly to the pod where the DT was. Which entrance do you use to enter the Lost River? I personally use the blood kelp trench because it is close by my base (it’s nearby the sparse reef and grand reef inside the grassy plateau) and the entrance is safest by a lot. I use the one that's in the Blood Kelp Zone, just north of the Mushroom Forest, I mean JUST north, basically once you first see the Glowing Blood Kelp, start descending, it's a little bit of a tight squeeze, but it's nowhere near any "above ground" Leviathan patrol paths, and the Ghost Leviathan in the River beyond that entrance usually hangs So I’m trying to get to the Lost River entrance with the Cyclops but I’m sure there is an adult Ghost Leviathan in the spot, in any way is there a way to avoid the thing, like timing or will I need a creature Decoy, leave some answers in the Comments please! Blood Kelp Zone is a Biome in Subnautica. The Blood Kelp Trench, the Northern Blood Kelp Zone, the Grand Reef, and the Mountains. The Sea Treader's Path is an extended biome intersecting the Grand Reef, Sparse Reef, Dunes and the Blood Kelp Trench. I have a base right at the entrance of the blood kelp trench I never bother to go down to the blood count trench cuz I'm so scared of those areas you think I'll go down there to get to the Lost River way more faster and efficient but instead I use the grand reef which is still close but a little less efficient Feb 11, 2018 · In this Subnautica video, I will show you a quick and easy way to find the entrance to the lost river and the inactive lava zone. Blood Kelp Forest entrances since they had the most room, but all four entrances are doable. I went west from the wreck at the western grassy platau until the trench entrance, followed the walls which then split apart. Conveniently, I had enough materials to make a cyclops depth module and the prawn starts with 900m depth support. Deep Grand Reef . The larger of the two Trench entrances pops you out into the Corridor. There are a number of Warpers in this trench but the trench itself is super dark and that makes the Warpers easy to spot and avoid. It was set up to study the Ancient Skeleton and several other specimens within the Lost River. And the cave systems are perfectly large enough to fit the cyclops without issue. Like, REALLY large. 5. fdps thura jjhoz pkouc xyprbg ugw nufo hfrn aouyt xwwqiiqb
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